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	<title>Comments on: Notes from the &#8220;iPhone development for experienced web developers&#8221; SxSW Interactive panel</title>
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		<title>By: Corprew</title>
		<link>http://window.punkave.com/2009/03/15/notes-from-the-iphone-development-for-experienced-web-developers-sxsw-interactive-panel/comment-page-1/#comment-66223</link>
		<dc:creator>Corprew</dc:creator>
		<pubDate>Tue, 17 Mar 2009 06:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://window.punkave.com/?p=536#comment-66223</guid>
		<description>Yeah, the iPhone still needs to use autorelease pools and similar like that and doesn&#039;t support the full GC that the mac proper does in 10.5.  I meant generally that the &quot;Introduction to Memory Management Programming Guide for Cocoa&quot; doc in the dev center seems to be better and confirm what you thought.</description>
		<content:encoded><![CDATA[<p>Yeah, the iPhone still needs to use autorelease pools and similar like that and doesn&#8217;t support the full GC that the mac proper does in 10.5.  I meant generally that the &#8220;Introduction to Memory Management Programming Guide for Cocoa&#8221; doc in the dev center seems to be better and confirm what you thought.</p>
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		<title>By: Tom</title>
		<link>http://window.punkave.com/2009/03/15/notes-from-the-iphone-development-for-experienced-web-developers-sxsw-interactive-panel/comment-page-1/#comment-66219</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 15 Mar 2009 23:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://window.punkave.com/?p=536#comment-66219</guid>
		<description>I&#039;ve seen references to GC in Objective C, but is that available on the iPhone platform? So far all the comments I see say that you can&#039;t enable that on the iPhone. Perhaps the 3.0 release will address it.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen references to GC in Objective C, but is that available on the iPhone platform? So far all the comments I see say that you can&#8217;t enable that on the iPhone. Perhaps the 3.0 release will address it.</p>
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		<title>By: Corprew</title>
		<link>http://window.punkave.com/2009/03/15/notes-from-the-iphone-development-for-experienced-web-developers-sxsw-interactive-panel/comment-page-1/#comment-66218</link>
		<dc:creator>Corprew</dc:creator>
		<pubDate>Sun, 15 Mar 2009 23:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://window.punkave.com/?p=536#comment-66218</guid>
		<description>Yeah, you might benefit from checking out the information in the iPhone dev center on memory rather than relying on this information.  It sounds very Objective-C 1.0, and things have changed to include memory pools and gc and the like.

It&#039;s not imho too hard to be DIY, but refactoring requires interfaces and planning rather than CandP.

For data connection == flaky, you have to put a lot of retry logic and timeout checks into your networking stuff that people don&#039;t bother with for the most part when doing webdev -- using the phone networks gives you a lot more of the networking feel of the internet in the mid-90s rather than the instantaneous load times and server-&gt;server connections over lans today.</description>
		<content:encoded><![CDATA[<p>Yeah, you might benefit from checking out the information in the iPhone dev center on memory rather than relying on this information.  It sounds very Objective-C 1.0, and things have changed to include memory pools and gc and the like.</p>
<p>It&#8217;s not imho too hard to be DIY, but refactoring requires interfaces and planning rather than CandP.</p>
<p>For data connection == flaky, you have to put a lot of retry logic and timeout checks into your networking stuff that people don&#8217;t bother with for the most part when doing webdev &#8212; using the phone networks gives you a lot more of the networking feel of the internet in the mid-90s rather than the instantaneous load times and server-&gt;server connections over lans today.</p>
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